Image via Roll7

OlliOlli World might be an overall arctic feel, primarily focused on letting you vibe forth to some amazing music and skate colorful, vibrant tracks, merely that doesn't hateful that it'south not challenging — in fact, some of the challenges might even seem impossible to complete. The ParadICE Caves level is a great example of this, with several rail fully buttered up and set up for you to chain grinds together.

Unfortunately, the challenge we're looking at today is especially difficult on this rail-heavy form; we have to finish the level with exactly two grinds. Non more or less, exactly two. This means we're gonna take to go strategic with this ane, not to mention the fact that it's nearly incommunicable to get the other challenges in this level at the same time.

Once you start your run, yous're greeted with 2 big rails stacked on top of each other. Ollie off the ramp as high every bit yous can and start grinding on that superlative rail. This might seem counterintuitive since we only have 2 grinds allotted for the entire course, only trust u.s.a.. The bottom path has a section that makes completing this claiming almost impossible, so the meridian runway makes the most sense.

Screenshot past Gamepur

One time you lot jump off the offset rail, at that place will exist quite a few more rails — ignore these and focus on building speed using power pushes. This looks trickier than it actually is since the rails are so visually singled-out, but the basis here is stable and will give you a lot of time in between jumps. Just focus on jump timing and this center section should be a cakewalk.

Stay on the acme route here to avoid all the rails beneath for this challenge.
Screenshot by Gamepur

Somewhen, you'll come to a fork in the road, indicating a Gnarly Road is ahead. Stay the class and ignore the Gnarly Route, riding up onto the hill instead of going into the track-dense Gnarly Road. Make sure to build up lots of speed here — you'll need it for a huge jump coming up ahead. Ignore all of the track and brand sure to leap at opportune times to keep that speed up for this big gap.

Keep your speed upwardly so you lot don't stop upwards like u.s.a. at this jump.
Screenshot by Gamepur

Once yous clear this gap — a little bit afterward the routes merge back together — there will exist a rail on peak of a ramp that works like a seesaw. Ignore this rail and jump off the ramp hard, landing in a grind on the big rail covering this impossibly large gap.

Grind this large rails here for the last grind of the run.
Screenshot by Gamepur

This is the final grind we have allotted for the challenge — make sure to ignore the rest of the track for the last stretch of the level and you should come across the challenge completion notification popular up as you cross the finish line. Once you're done, make certain you know where the sidequests in other parts of this first expanse are, or check out our review of OlliOlli Globe.